# Kling 2.6 Motion Control

> Video to Video

- Canonical page: https://artifio.ai/models/kling-26-motion-control
- Run it: https://artifio.ai/create/kling-26-motion-control
- Modality: video to video
- Model brand: Kling
- Pricing: from about $0.055 per second (exact cost shown in the workspace before you confirm; varies with selected options)
- Typical generation time: ~30s (catalogue estimate)
- Full pricing table: https://artifio.ai/pricing/models

## About Kling 2.6 Motion Control

Kling 2.6 Motion Control is a video-to-video capability of Kuaishou's Kling Video 2.6 generation, rolled out in December 2025. It transfers the performance in a reference video onto a static character image: body movement, hand gestures, facial expression, and lip sync are captured from the clip you upload and re-performed by the character you choose. Kuaishou's own guide and press coverage describe it as the 2.6 line's answer to motion-transfer tools.

On Artifio it runs in the same workspace as the rest of the catalogue, paid per generation from one wallet.

## Features

- Accepts a reference video of 3 to 30 seconds to define the motion sequence.
- Transfers full-body movement, hand gestures, facial expressions, and lip sync onto a static character image.
- Handles fast, intricate actions such as martial arts sequences and dance routines.
- Reference clips must be a single continuous shot; if several people appear, the system binds to the person occupying the largest frame area.
- Reference video resolution must fall between a 340 pixel short edge and a 3850 pixel long edge.
- Output supports full-body and half-body motion.

## What people use it for

- Dance and choreography transfer: one recorded performance re-performed by any character.
- Animating a mascot or illustrated character with an actor's recorded movement.
- Martial arts and stunt previews without motion-capture hardware.
- Matching a spoken performance, since lip sync and expression carry over with the motion.

## Reported strengths

- Hand movement renders precisely and without the artifacts that plagued earlier motion transfer, according to press coverage of the release.
- Facial expression and lip sync stay natural and synchronized through complex full-body action.
- Thirty seconds of difficult motion can be captured in one continuous take.

## Reported limitations

- Reference clips need a single continuous shot; cuts, scene changes, and camera movement in the reference degrade results.
- Only one character receives the motion binding per generation.
- Very fast reference motion can shorten the usable output, and Kuaishou recommends moderate, steady movement.
- A large mismatch between the character image and the reference face, such as an animal face for a human performance, reduces quality.

## Sources

1. Motion Control User Guide (Kling AI): https://kling.ai/quickstart/motion-control-user-guide
2. Kling 2.6 adds voice control and motion upgrades as AI video tools race toward realism (The Decoder): https://the-decoder.com/kling-2-6-adds-voice-control-and-motion-upgrades-as-ai-video-tools-race-toward-realism/
3. Kling AI Launches Video 2.6 Model with Simultaneous Audio-Visual Generation Capability (Kuaishou Technology): https://ir.kuaishou.com/news-releases/news-release-details/kling-ai-launches-video-26-model-simultaneous-audio-visual

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